Use samplerInfo Node Facing Ratio output in Subsurface weight to add realism by changing the weight by angle. In Geometry, check Thin Walled for the SSS to be rendered as Translucency (Paper Shader). Subsurface Weight must be higher than 0.0 for the effect to be computed. To create a Translucent shader with Arnold: * Note that this option is suitable mainly for polygon surfaces without thickness (just one side) (the effect traditionally called Translucency or ‘Paper Shader’) When the ‘Thin Walled’ option is checked in the Geometry attributes of the shader, the Subsurface isn’t rendered as a full volume of material like soap or skin/flesh (the effect that is traditionally called Subsurface Scattering – SSS) but as a thin paper-like translucent surface like paper, thin cloth thin leaves, lamp shades etc. The Subsurface component of the Arnold Standard Surface shader (aiStandardSurface) controls Sub Surface Scattering (SSS). Maya 2018 | Arnold 5 In this example, the lamp shade has a Translucent material
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